torque Torque Game Engine Documentation
TGE Version 1.5.2

NetConnection::GhostRef Struct Reference

#include <netConnection.h>


Detailed Description

Structure to track ghost references in packets.

Every packet we send out with an update from a ghost causes one of these to be allocated. mask is used to track what states were sent; that way if a packet is dropped, we can easily manipulate the stored states and figure out what if any data we need to resend.


Data Fields

U32 mask
 States we transmitted.
U32 ghostInfoFlags
 Flags from GhostInfo::Flags.
GhostInfoghost
 Reference to the GhostInfo we're from.
GhostRefnextRef
 Next GhostRef in this packet.
GhostRefnextUpdateChain
 Next update we sent for this ghost.


Field Documentation

States we transmitted.

Reference to the GhostInfo we're from.

Next update we sent for this ghost.




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