Torque Game Engine Documentation
TGE Version 1.5.2
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Globals
PersistInfo Struct Reference
#include <sgScenePersist.h>
Public Member Functions
~PersistInfo
()
bool
read
(
Stream
&)
bool
write
(
Stream
&)
Data Fields
Vector
<
PersistChunk
* >
mChunks
Static Public Attributes
static
U32
smFileVersion
Data Structures
struct
InteriorChunk
struct
MissionChunk
struct
PersistChunk
struct
TerrainChunk
Constructor & Destructor Documentation
PersistInfo::~PersistInfo
(
)
Member Function Documentation
bool PersistInfo::read
(
Stream
&
)
bool PersistInfo::write
(
Stream
&
)
Field Documentation
Vector
<
PersistChunk
*>
PersistInfo::mChunks
U32
PersistInfo::smFileVersion
[static]
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