Torque Game Engine Documentation
TGE Version 1.5.2
Torque Home
Class Hierarchy
Data Structures
Namespaces
Namespace Members
File List
Globals
SceneState
::
TransformPortal
SceneState::TransformPortal Struct Reference
#include <sceneState.h>
Detailed Description
Used to represent a portal which inserts a transformation into the scene.
Data Fields
SceneObject
*
owner
U32
portalIndex
U32
globalZone
Point3F
traverseStart
bool
flipCull
Field Documentation
SceneObject
*
SceneState::TransformPortal::owner
U32
SceneState::TransformPortal::portalIndex
U32
SceneState::TransformPortal::globalZone
Point3F
SceneState::TransformPortal::traverseStart
bool
SceneState::TransformPortal::flipCull
All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with
Doxygen