Torque Game Engine Documentation
TGE Version 1.5.2
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SceneState
::
ZoneState
SceneState::ZoneState Struct Reference
#include <sceneState.h>
Data Fields
bool
render
F64
frustum
[4]
Winding order is: left, right, bottom, top.
RectI
viewport
bool
clipPlanesValid
PlaneF
clipPlanes
[5]
Field Documentation
bool
SceneState::ZoneState::render
F64
SceneState::ZoneState::frustum
[4]
Winding order is: left, right, bottom, top.
RectI
SceneState::ZoneState::viewport
bool
SceneState::ZoneState::clipPlanesValid
PlaneF
SceneState::ZoneState::clipPlanes
[5]
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