torque Torque Game Engine Documentation
TGE Version 1.5.2

SceneState::ZoneState Struct Reference

#include <sceneState.h>


Data Fields

bool render
F64 frustum [4]
 Winding order is: left, right, bottom, top.
RectI viewport
bool clipPlanesValid
PlaneF clipPlanes [5]


Field Documentation

Winding order is: left, right, bottom, top.




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