Torque Game Engine Documentation
TGE Version 1.5.2
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Shadow
::
DistanceDetail
Shadow::DistanceDetail Struct Reference
#include <shadow.h>
Data Fields
F32
dist
F32
directionSkew
F32
lengthSkew
0-1, 0 means leave direction alone, 1 means light vector (0,0,-1)
Field Documentation
F32
Shadow::DistanceDetail::dist
F32
Shadow::DistanceDetail::directionSkew
F32
Shadow::DistanceDetail::lengthSkew
0-1, 0 means leave direction alone, 1 means light vector (0,0,-1)
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