torque Torque Game Engine Documentation
TGE Version 1.5.2

ShapeBaseImageData::StateData::Transition Struct Reference

#include <shapeBase.h>


Data Fields

S32 loaded [2]
 NotLoaded/Loaded.
S32 ammo [2]
 Noammo/ammo.
S32 target [2]
 target/noTarget
S32 trigger [2]
 Trigger up/down.
S32 wet [2]
 wet/notWet
S32 timeout
 Transition after delay.


Field Documentation




All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with Doxygen