Torque Game Engine DocumentationTGE Version 1.5.2 | ||||||||||||
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SparseArray< T >::Node Struct Reference#include <tSparseArray.h>
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Data Fields | |
| T * | pObject |
| U32 | key |
| Node * | next |
| T* SparseArray< T >::Node::pObject |
| U32 SparseArray< T >::Node::key |
| Node* SparseArray< T >::Node::next |