Torque Game Engine Documentation
TGE Version 1.5.2
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SplashRing Struct Reference
#include <splash.h>
Public Member Functions
SplashRing
()
bool
isActive
()
Data Fields
Vector
<
SplashRingPoint
>
points
ColorF
color
F32
lifetime
F32
elapsedTime
F32
v
Constructor & Destructor Documentation
SplashRing::SplashRing
(
)
[inline]
Member Function Documentation
bool SplashRing::isActive
(
)
[inline]
Field Documentation
Vector
<
SplashRingPoint
>
SplashRing::points
ColorF
SplashRing::color
F32
SplashRing::lifetime
F32
SplashRing::elapsedTime
F32
SplashRing::v
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