torque Torque Game Engine Documentation
TGE Version 1.5.2

TSShape::IflMaterial Struct Reference

#include <tsShape.h>


Detailed Description

IFL Materials are used to animate material lists -- i.e., run through a series of frames of a material.

They work by replacing a material in the material list so that it is transparent to the rest of the code. Offset time of each frame is stored in iflFrameOffsets vector, starting at index position firstFrameOffsetIndex..


Data Fields

S32 nameIndex
 File name with extension.
S32 materialSlot
S32 firstFrame
S32 firstFrameOffTimeIndex
S32 numFrames


Field Documentation




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