torque Torque Game Engine Documentation
TGE Version 1.5.2

TSShape::Trigger Struct Reference

#include <tsShape.h>


Detailed Description

When time on a sequence advances past a certain point, a trigger takes effect and changes one of the state variables to on or off.

(State variables found in TSShapeInstance::mTriggerStates)


Public Types

enum  TriggerStates {
  StateOn = BIT(31),
  InvertOnReverse = BIT(30),
  StateMask = BIT(30)-1
}

Data Fields

U32 state
 One of TriggerStates.
F32 pos


Member Enumeration Documentation

Enumerator:
StateOn 
InvertOnReverse 
StateMask 


Field Documentation

One of TriggerStates.




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