![]() TGE Version 1.5.2 | |||||||||||||||||||
| |||||||||||||||||||
TSSortedMesh::Cluster Struct Reference#include <tsSortedMesh.h>
Detailed DescriptionThis is a group of primitives that belong "together" in the rendering sequence.For example, if a player model had a helmet with a translucent visor, the visor would be a Cluster.
Field Documentationgo to this cluster if in front of plane, if frontCluster<0, no cluster
go to this cluster if in back of plane, if backCluster<0, no cluster if frontCluster==backCluster, no plane to test against. ..
|