Torque Game Engine Documentation
TGE Version 1.5.2
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WheeledVehicle
::
Wheel
WheeledVehicle::Wheel Struct Reference
#include <wheeledVehicle.h>
Data Fields
WheeledVehicleTire
*
tire
WheeledVehicleSpring
*
spring
WheeledVehicleData::Wheel
*
data
F32
extension
F32
avel
F32
apos
F32
Dy
F32
Dx
WheeledVehicle::Wheel::Surface
surface
TSShapeInstance
*
shapeInstance
TSThread
*
springThread
F32
steering
bool
powered
bool
slipping
F32
torqueScale
F32
slip
SimObjectPtr
<
ParticleEmitter
>
emitter
Data Structures
struct
Surface
Field Documentation
WheeledVehicleTire
*
WheeledVehicle::Wheel::tire
WheeledVehicleSpring
*
WheeledVehicle::Wheel::spring
WheeledVehicleData::Wheel
*
WheeledVehicle::Wheel::data
F32
WheeledVehicle::Wheel::extension
F32
WheeledVehicle::Wheel::avel
F32
WheeledVehicle::Wheel::apos
F32
WheeledVehicle::Wheel::Dy
F32
WheeledVehicle::Wheel::Dx
struct
WheeledVehicle::Wheel::Surface
WheeledVehicle::Wheel::surface
TSShapeInstance
*
WheeledVehicle::Wheel::shapeInstance
TSThread
*
WheeledVehicle::Wheel::springThread
F32
WheeledVehicle::Wheel::steering
bool
WheeledVehicle::Wheel::powered
bool
WheeledVehicle::Wheel::slipping
F32
WheeledVehicle::Wheel::torqueScale
F32
WheeledVehicle::Wheel::slip
SimObjectPtr
<
ParticleEmitter
>
WheeledVehicle::Wheel::emitter
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