GFXGLShader Member List

This is the complete list of members for GFXGLShader, including all inherited members.

allocConstBuffer()GFXGLShader [virtual]
clearFlag()GFXResource [inline]
clearShaders()GFXGLShader [protected]
describeSelf() const GFXGLShader [virtual]
getAlignmentValue(const GFXShaderConstType constType) const GFXGLShader [virtual]
getNextResource() const GFXResource [inline]
getOwningDevice() const GFXResource [inline]
getPrevResource() const GFXResource [inline]
getShaderConstDesc() const GFXGLShader [virtual]
getShaderConstHandle(const String &name)GFXGLShader [virtual]
GFXGLShader()GFXGLShader
GFXGLShaderConstBuffer classGFXGLShader [friend]
GFXGLShaderConstHandle classGFXGLShader [friend]
GFXResource()GFXResource
HandleMap typedefGFXGLShader [private]
init(const Torque::Path &vertFile, const Torque::Path &pixFile, F32 pixVersion, const Vector< GFXShaderMacro > &macros)GFXGLShader [virtual]
initConstantDescs()GFXGLShader [protected]
initHandles()GFXGLShader [protected]
initShader(const Torque::Path &file, bool isVertex)GFXGLShader [protected, virtual]
isFlagged()GFXResource [inline]
mConstantsGFXGLShader [protected]
mConstBufferGFXGLShader [protected]
mConstBufferSizeGFXGLShader [protected]
mHandlesGFXGLShader [protected]
mMacrosGFXGLShader [protected]
mPixelFileGFXGLShader [protected]
mPixelShaderGFXGLShader [protected]
mPixVersionGFXShader
mProgramGFXGLShader [protected]
mVertexFileGFXGLShader [protected]
mVertexFlagsGFXShader
mVertexShaderGFXGLShader [protected]
process()GFXGLShader [virtual]
registerResourceWithDevice(GFXDevice *device)GFXResource
resurrect()GFXGLShader [virtual]
setConstantsFromBuffer(GFXGLShaderConstBuffer *buffer)GFXGLShader [protected]
setDescription(const String &inDescr)GFXShader [inline]
setFlag()GFXResource [inline]
zombify()GFXGLShader [virtual]
~GFXGLShader()GFXGLShader [virtual]
~GFXResource()GFXResource [virtual]
~GFXShader()GFXShader [inline, virtual]