GFXGLShader Class Reference#include <gfxGLShader.h>
Inheritance diagram for GFXGLShader: ![]()
Member Typedef Documentation
Constructor & Destructor Documentation
Member Function Documentation
Implements GFXShader.
Returns a shader constant handle for name, if the variable doesn't exist NULL is returned.
Implements GFXShader.
Returns our list of shader constants, the material can get this and just set the constants it knows about.
Implements GFXShader.
When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.
Implements GFXResource.
When called the resource should restore all device sensitive information destroyed by zombify().
Implements GFXResource.
The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer.
Reimplemented from GFXShader.
Friends And Related Function Documentation
Member Data Documentation
Path to vertex file (used in resurrect).
Path to pixel file (used in resurrect).
Shader preprocessor macros (used in resurrect).
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