PlayerData Member List

This is the complete list of members for PlayerData, including all inherited members.

_getOwner()SimComponent [inline, protected]
_postRegisterComponents()SimComponent [protected]
_registerComponents(SimComponent *owner)SimComponent [protected]
_registerInterfaces(SimComponent *owner)SimComponent [protected]
_unregisterComponents()SimComponent [protected]
ActionAnimationListPlayerData [static]
ActionAnimBits enum valuePlayerData
actionCountPlayerData
actionListPlayerData
addComponent(SimComponent *component)ConsoleObject [virtual]
addComponentFromField(void *obj, const char *data)SimObject [static]
addDeprecatedField(const char *fieldName)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObject [protected, static]
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
aiAvoidThisShapeBaseData
airControlPlayerData
AIRepairNode enum valueShapeBaseData
allocNotify()SimObject [protected, static]
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignId()SimDataBlock
assignName(const char *name)SimObject
BackBackwardAnim enum valuePlayerData
boxHeadBackPercentagePlayerData
boxHeadFrontPercentagePlayerData
boxHeadLeftPercentagePlayerData
boxHeadPercentagePlayerData
boxHeadRightPercentagePlayerData
boxSizePlayerData
boxTorsoPercentagePlayerData
BUBBLE_EMITTER enum valuePlayerData
bubbleEmitTimePlayerData
buildFilterList()SimObject [virtual]
cameraDefaultFovShapeBaseData
cameraMaxDistShapeBaseData
cameraMaxFovShapeBaseData
cameraMinDistShapeBaseData
cameraMinFovShapeBaseData
cameraNodeShapeBaseData
canControlShapeBaseData
canObserveShapeBaseData
categoryGameBaseData
clearAllNotifications()SimObject
clearComponents()SimComponent [inline, virtual]
clearFieldFilters()SimObject
clearNotify(SimObject *obj)SimObject
cloakTexNameShapeBaseData
collisionBoundsShapeBaseData
collisionDetailsShapeBaseData
computeAccelerator(U32 i)ShapeBaseData
computeCRCShapeBaseData
consoleInit()ConsoleObject [static]
ConsoleObject()ConsoleObject [inline, protected]
ConsoleObject(const ConsoleObject &)ConsoleObject [protected]
Constants enum namePlayerData
create(const char *in_pClassName)ConsoleObject [inline, static]
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObject [inline, static]
damageSequenceShapeBaseData
debrisShapeBaseData
debrisDetailShapeBaseData
debrisIDShapeBaseData
debrisShapeShapeBaseData
debrisShapeNameShapeBaseData
decalDataPlayerData
decalIDPlayerData
decalOffsetPlayerData
DECLARE_CONOBJECT(PlayerData)PlayerData
ShapeBaseData::DECLARE_CONOBJECT(ShapeBaseData)ShapeBaseData
GameBaseData::DECLARE_CONOBJECT(GameBaseData)GameBaseData
SimDataBlock::DECLARE_CONOBJECT(SimDataBlock)SimDataBlock
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
densityShapeBaseData
destroyedLevelShapeBaseData
disabledLevelShapeBaseData
dragShapeBaseData
dumpClassHierarchy()SimObject [virtual]
dumpToConsole(bool includeFunctions=true)SimObject
dustEmitterPlayerData
dustIDPlayerData
dynamicReflectionShapeBaseData
emapShapeBaseData
endGroup(const char *in_pGroupname)ConsoleObject [protected, static]
exitSplashSoundVelPlayerData
ExitWater enum valuePlayerData
explosionShapeBaseData
explosionIDShapeBaseData
eyeNodeShapeBaseData
FallAnim enum valuePlayerData
findField(StringTableEntry fieldName) const ConsoleObject [inline]
findMountPoint(U32 n)ShapeBaseData
findObject(const char *name)SimObject [virtual]
firstPersonOnlyShapeBaseData
FootBubbles enum valuePlayerData
FootHard enum valuePlayerData
FootMetal enum valuePlayerData
footPuffEmitterPlayerData
footPuffIDPlayerData
footPuffNumPartsPlayerData
footPuffRadiusPlayerData
FootShallowSplash enum valuePlayerData
FootSnow enum valuePlayerData
FootSoft enum valuePlayerData
footSplashHeightPlayerData
FootUnderWater enum valuePlayerData
FootWading enum valuePlayerData
freeNotify(SimObject::Notify *)SimObject [protected, static]
GameBaseData()GameBaseData
getCanSaveDynamicFields(bool bCanSave)SimObject [inline]
getClassId(U32 netClassGroup) const ConsoleObject [inline]
getClassName() const ConsoleObject [inline]
getClassNamespace() const SimObject [inline]
getClassRep() const ConsoleObject [virtual]
getComponent(S32 idx)SimComponent [inline]
getComponent()SimComponent
getComponentCount()SimComponent [inline]
getComponentList()SimComponent [inline, protected]
getComponentName()SimObject [inline, virtual]
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage)SimObject [inline, virtual]
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDynamicGroupExpand()ConsoleObject [inline]
getFieldDictionary()SimObject [inline]
getFieldList() const ConsoleObject [inline]
getGroundInfo(TSShapeInstance *, TSThread *, ActionAnimation *)PlayerData
getGroup() const SimObject [inline]
getId() const SimObject [inline]
getIdString() const SimObject
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent [virtual]
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInternalName()SimObject
getModifiableFieldList()ConsoleObject [inline]
getModifiedKey() const SimDataBlock [inline]
getName() const SimObject [inline]
getNamespace()SimObject [inline]
getNextModifiedKey()SimDataBlock [inline, static]
getOwner() const SimComponent [inline]
getParentStaticClassRep()ConsoleObject [inline, static]
getStaticClassRep()ConsoleObject [inline, static]
getSuperClassNamespace() const SimObject [inline]
getType() const SimObject [inline]
getTypeMask() const SimObject [inline]
groundImpactMinSpeedPlayerData
groundImpactShakeAmpPlayerData
groundImpactShakeDurationPlayerData
groundImpactShakeFalloffPlayerData
groundImpactShakeFreqPlayerData
handlesConsoleMethod(const char *fname, S32 *routingId)SimObject [inline, virtual]
hardSplashSoundVelPlayerData
hasComponents() const SimComponent [inline]
HeavyRecoil enum valuePlayerData
horizMaxSpeedPlayerData
horizResistFactorPlayerData
horizResistSpeedPlayerData
hudImageNameEnemyShapeBaseData
hudImageNameFriendlyShapeBaseData
hudRenderAlwaysShapeBaseData
hudRenderCenterShapeBaseData
hudRenderDistanceShapeBaseData
hudRenderModulatedShapeBaseData
hudRenderNameShapeBaseData
hulkSequenceShapeBaseData
ImpactBits enum valuePlayerData
ImpactHard enum valuePlayerData
ImpactMetal enum valuePlayerData
ImpactNone enum valuePlayerData
ImpactNormal enum valuePlayerData
Impacts enum namePlayerData
ImpactSnow enum valuePlayerData
ImpactSoft enum valuePlayerData
ImpactWaterEasy enum valuePlayerData
ImpactWaterHard enum valuePlayerData
ImpactWaterMedium enum valuePlayerData
inheritEnergyFromMountShapeBaseData
initPersistFields()PlayerData [static]
inspectPostApply()SimObject [virtual]
inspectPreApply()SimObject [virtual]
isChildOfGroup(SimGroup *pGroup)SimObject
isDeleted() const SimObject [inline]
isEnabled() const SimComponent [inline]
isExpanded() const SimObject [inline]
isFiltered(const char *fieldName)SimObject
isHidden()SimObject
isInvincibleShapeBaseData
isJumpAction(U32 action)PlayerData
isLocked()SimObject
isMethod(const char *methodName)SimObject [virtual]
isProperlyAdded() const SimObject [inline]
isRemoved() const SimObject [inline]
isSelected() const SimObject [inline]
isTableSequence(S32 seq)PlayerData
JetAnim enum valuePlayerData
jetJumpEnergyDrainPlayerData
jetJumpForcePlayerData
jetJumpSurfaceAnglePlayerData
jetMaxJumpSpeedPlayerData
jetMinJumpEnergyPlayerData
jetMinJumpSpeedPlayerData
JumpAnim enum valuePlayerData
jumpDelayPlayerData
JumpDelayBits enum valuePlayerData
jumpEnergyDrainPlayerData
jumpForcePlayerData
jumpSurfaceAnglePlayerData
jumpSurfaceCosPlayerData
jumpTowardsNormalPlayerData
LandAnim enum valuePlayerData
LightRecoil enum valuePlayerData
LinkClassName enum valueSimObject
linkNamespaces()SimObject
LinkSuperClassName enum valueSimObject
lookActionPlayerData
lookupClassName(const U32 in_classTag)ConsoleObject [static]
LOSDetailsShapeBaseData
massShapeBaseData
maxBackwardSpeedPlayerData
MaxCollisionShapes enum valueShapeBaseData
maxDamageShapeBaseData
maxEnergyShapeBaseData
maxForwardSpeedPlayerData
maxFreelookAnglePlayerData
maxJumpSpeedPlayerData
maxLookAnglePlayerData
maxSideSpeedPlayerData
MaxSounds enum valuePlayerData
maxStepHeightPlayerData
maxTimeScalePlayerData
maxUnderwaterBackwardSpeedPlayerData
maxUnderwaterForwardSpeedPlayerData
maxUnderwaterSideSpeedPlayerData
mCanSaveFieldDictionarySimObject [protected]
mClassNameSimObject [protected]
mCRCShapeBaseData
MediumRecoil enum valuePlayerData
medSplashSoundVelPlayerData
mEnabledSimComponent
mIdSimObject [protected]
minImpactSpeedPlayerData
minJumpEnergyPlayerData
minJumpSpeedPlayerData
minLookAnglePlayerData
minRunEnergyPlayerData
mInterfaceCacheSimComponent [protected]
mInternalNameSimObject [protected]
mNameSpaceSimObject [protected]
mNotifyFreeListSimObject [protected, static]
mNSLinkMaskSimObject
modifiedKeySimDataBlock [protected]
mountPointNodeShapeBaseData
MoveBubbles enum valuePlayerData
mShapeShapeBaseData
mSuperClassNameSimObject [protected]
mTypeMaskSimObject [protected]
NullAnimation enum valuePlayerData
NUM_SPLASH_EMITTERS enum valuePlayerData
NumActionAnims enum valuePlayerData
NumExtraActionAnims enum valuePlayerData
NumHudRenderImages enum valueShapeBaseData
NumMountPointBits enum valueShapeBaseData
NumMountPoints enum valueShapeBaseData
NumMoveActionAnims enum valuePlayerData
NumRecoilSequences enum valuePlayerData
NumSpineNodes enum valuePlayerData
NumTableActionAnims enum valuePlayerData
observeThroughObjectShapeBaseData
onAdd()GameBaseData [virtual]
onComponentAdd(SimComponent *target)SimObject [virtual]
onComponentPostRegister()SimComponent [inline, protected, virtual]
onComponentRegister(SimComponent *owner)SimComponent [inline, protected, virtual]
onComponentRemove(SimComponent *target)SimObject [virtual]
onComponentUnRegister()SimComponent [inline, protected, virtual]
onDeleteNotify(SimObject *object)SimObject [virtual]
onEditorDisable()SimObject [inline, virtual]
onEditorEnable()SimObject [inline, virtual]
onGroupAdd()SimObject [virtual]
onGroupRemove()SimObject [virtual]
onNameChange(const char *name)SimObject [virtual]
onRemove()SimObject [virtual]
onStaticModified(const char *slotName, const char *newValue=NULL)SimDataBlock [virtual]
packData(BitStream *stream)PlayerData [virtual]
packedGameBaseData
Parent typedefPlayerData
pickupDeltaPlayerData
pickupRadiusPlayerData
PlayerData()PlayerData
preload(bool server, String &errorStr)PlayerData [virtual]
processArguments(S32 argc, const char **argv)SimObject [virtual]
processDeleteNotifies()SimObject
readObject(Stream *stream)SimObject [virtual]
Recoil enum namePlayerData
recoilSequencePlayerData
recoverDelayPlayerData
RecoverDelayBits enum valuePlayerData
recoverRunForceScalePlayerData
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
registerInterfaces(SimComponent *owner)SimComponent [inline, protected, virtual]
registerLights(LightManager *lm, bool lightingScene)SimObject [inline, virtual]
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
removeComponent(SimComponent *component)SimComponent [virtual]
removeField(const char *in_pFieldname)ConsoleObject [protected, static]
removeFieldFilter(const char *fieldName)SimObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
renderFirstPersonPlayerData
renderWhenDestroyedShapeBaseData
repairRateShapeBaseData
RootAnim enum valuePlayerData
runEnergyDrainPlayerData
runForcePlayerData
RunForwardAnim enum valuePlayerData
runSurfaceAnglePlayerData
runSurfaceCosPlayerData
save(const char *pcFilePath, bool bOnlySelected=false)SimObject [virtual]
SelectedOnly enum valueSimObject
setAutoDelete(bool val)SimObject [inline]
setCanSaveDynamicFields(bool bCanSave)SimObject [inline]
setClass(void *obj, const char *data)SimObject [inline, protected, static]
setClassNamespace(const char *classNamespace)SimObject
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array)SimObject
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array)SimObject
setEnabled(void *obj, const char *data)SimComponent [inline, static]
setEnabled(const bool enabled)SimComponent [inline, virtual]
setExpanded(bool exp)SimObject [inline]
setField(const char *fieldName, const char *value)ConsoleObject [inline]
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setInternalName(const char *newname)SimObject
setLocked(bool b)SimObject
setModDynamicFields(bool dyn)SimObject [inline]
setModStaticFields(bool sta)SimObject [inline]
setProtectedParent(void *obj, const char *data)SimObject [protected, static]
setSelected(bool sel)SimObject [inline]
setSuperClass(void *obj, const char *data)SimObject [inline, protected, static]
setSuperClassNamespace(const char *superClassNamespace)SimObject
shadowAnimationFrameSkipShapeBaseData
shadowBiasShapeBaseData
shadowCanAnimateShapeBaseData
shadowCanMoveShapeBaseData
shadowDTSShadowShapeBaseData
shadowEnableShapeBaseData
shadowIntensityShapeBaseData
shadowMaxVisibleDistanceShapeBaseData
shadowProjectionDistanceShapeBaseData
shadowSelfShadowShapeBaseData
shadowSizeShapeBaseData
shadowSphereAdjustShapeBaseData
ShapeBaseData()ShapeBaseData
shapeNameShapeBaseData
shieldEffectLifetimeMSShapeBaseData
SideLeftAnim enum valuePlayerData
SimComponent()SimComponent
SimComponentIterator typedefSimComponent [protected]
SimDataBlock()SimDataBlock
SimObject(const U8 namespaceLinkMask=0)SimObject
SimObjectNSLinkType enum nameSimObject
sNextModifiedKeySimDataBlock [static]
sNextObjectIdSimDataBlock [static]
soundPlayerData
Sounds enum namePlayerData
spineNodePlayerData
splashPlayerData
splashAnglePlayerData
splashEmitterIDListPlayerData
splashEmitterListPlayerData
splashFreqModPlayerData
splashIdPlayerData
splashVelEpsilonPlayerData
splashVelocityPlayerData
StandJumpAnim enum valuePlayerData
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
underwaterExplosionShapeBaseData
underwaterExplosionIDShapeBaseData
unlinkNamespaces()SimObject
unpackData(BitStream *stream)PlayerData [virtual]
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
upMaxSpeedPlayerData
upResistFactorPlayerData
upResistSpeedPlayerData
useEyePointShapeBaseData
WaterBreath enum valuePlayerData
write(Stream &stream, U32 tabStop, U32 flags=0)SimObject [virtual]
writeField(StringTableEntry fieldname, const char *value)SimObject [virtual]
writeFields(Stream &stream, U32 tabStop)SimObject [virtual]
WriteFlags enum nameSimObject
writeObject(Stream *stream)SimObject [virtual]
~ConsoleObject()ConsoleObject [virtual]
~ShapeBaseData()ShapeBaseData
~SimComponent()SimComponent [virtual]
~SimObject()SimObject [virtual]