DebrisData Struct Reference#include <debris.h>
Inheritance diagram for DebrisData: ![]() Member Typedef Documentation
Reimplemented from GameBaseData.
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function Documentation
Called to prepare the datablock for use, after it has been unpacked.
Reimplemented from GameBaseData.
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from GameBaseData.
Reimplemented from SimDataBlock.
Reimplemented from GameBaseData.
Member Data Documentation
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