MeshRenderInst Struct Reference

#include <renderPassManager.h>

Inheritance diagram for MeshRenderInst:

Inheritance graph
[legend]
List of all members.

Public Member Functions

void clear ()

Public Attributes

GFXVertexBufferHandleBasevertBuff
GFXPrimitiveBufferHandleprimBuff
GFXPrimitiveprim
U32 primBuffIndex
BaseMatInstancematInst
MatrixFobjectToWorld
MatrixFworldToCamera
MatrixFprojection
bool particles
U8 transFlags
bool reflective
F32 visibility
LightInfolight
LightInfolightSecondary
GFXTextureObjectdynamicLight
GFXTextureObjectdynamicLightSecondary
GFXTextureObjectlightmap
GFXTextureObjectnormLightmap
GFXTextureObjectfogTex
GFXTextureObjectbackBuffTex
GFXTextureObjectreflectTex
GFXTextureObjectmiscTex
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Member Function Documentation

void MeshRenderInst::clear (  ) 

Reimplemented from RenderInst.


Member Data Documentation