VehicleData Struct Reference#include <vehicle.h>
Inheritance diagram for VehicleData: ![]() Member Typedef Documentation
Reimplemented from ShapeBaseData. Reimplemented in FlyingVehicleData, HoverVehicleData, and WheeledVehicleData.
Member Enumeration Documentation
Reimplemented in FlyingVehicleData, HoverVehicleData, and WheeledVehicleData.
Constructor & Destructor Documentation
Member Function DocumentationCalled to prepare the datablock for use, after it has been unpacked.
Reimplemented from ShapeBaseData. Reimplemented in FlyingVehicleData, HoverVehicleData, and WheeledVehicleData.
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from ShapeBaseData. Reimplemented in FlyingVehicleData, HoverVehicleData, and WheeledVehicleData.
Reimplemented from ShapeBaseData. Reimplemented in FlyingVehicleData, HoverVehicleData, and WheeledVehicleData.
Reimplemented from ShapeBaseData. Reimplemented in FlyingVehicleData, HoverVehicleData, and WheeledVehicleData.
Member Data Documentation
Roll the 3rd party camera.
Amount of camera lag (lag += car velocity * lag).
Rate at which camera returns to target pos.
Vertical offset.
# of physics steps per tick
Collision distance tolerance.
Contact velocity tolerance.
Center of mass for rigid body.
Size of inertial box.
Energy drain/tick.
height vehicle has to be under to kick up dust
dust height above ground
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