C:/quickbuild-1.2.13/working/root/Docs/TGEA_Offline_Docs/checkouts/engine/source/console/consoleTypes.h File Reference

#include "console/dynamicTypes.h"
#include "math/mathTypes.h"

Defines

#define Offset(x, cls)   ((dsize_t)((const char *)&(((cls *)0)->x)-(const char *)0))

Functions

 DefineConsoleType (TypeBool, bool) DefineConsoleType(TypeBoolVector
Vector< bool > S32 F32 const
char * 
DefineConsoleType (TypeCaseString, const char *) DefineConsoleType(TypeRealString
Vector< bool > S32 F32 const
char *String 
DefineConsoleType (TypeFilename, const char *) DefineConsoleType(TypeStringFilename
Vector< bool > S32 F32 const
char *String const char *S32
ColorI 
DefineConsoleType (TypeColorF, ColorF) DefineConsoleType(TypeSimObjectPtr
Vector< bool > S32 F32 const
char *String const char *S32
ColorI SimObject
DefineConsoleType (TypeSimObjectName, SimObject *) DefineConsoleType(TypeShader
Vector< bool > S32 F32 const
char *String const char *S32
ColorI SimObject *GFXShader
DefineConsoleType (TypeCustomMaterial, CustomMaterial *) DefineConsoleType(TypeCubemap
Vector< bool > S32 F32 const
char *String const char *S32
ColorI SimObject *GFXShader
*GFXCubemap
DefineConsoleType (TypeProjectileDataPtr, ProjectileData *) DefineConsoleType(TypeParticleEmitterDataPtr

Variables

Vector< boolDefineConsoleType (TypeS8, S8) DefineConsoleType(TypeS32
Vector< bool > S32 DefineConsoleType (TypeS32Vector, Vector< S32 >) DefineConsoleType(TypeF32
Vector< bool > S32 F32 DefineConsoleType (TypeF32Vector, Vector< F32 >) DefineConsoleType(TypeString
Vector< bool > S32 F32 const
char *String const char * 
DefineConsoleType (TypeEnum, S32) DefineConsoleType(TypeModifiedEnum
Vector< bool > S32 F32 const
char *String const char *S32 
DefineConsoleType (TypeFlag, S32) DefineConsoleType(TypeColorI


Define Documentation

#define Offset ( x,
cls   )     ((dsize_t)((const char *)&(((cls *)0)->x)-(const char *)0))


Function Documentation

DefineConsoleType ( TypeBool  ,
bool   
)

Vector<bool> S32 F32 const char* DefineConsoleType ( TypeCaseString  ,
const char *   
)

Vector<bool> S32 F32 const char* String DefineConsoleType ( TypeFilename  ,
const char *   
)

Vector<bool> S32 F32 const char* String const char* S32 ColorI DefineConsoleType ( TypeColorF  ,
ColorF   
)

Vector<bool> S32 F32 const char* String const char* S32 ColorI SimObject* DefineConsoleType ( TypeSimObjectName  ,
SimObject  
)

Vector<bool> S32 F32 const char* String const char* S32 ColorI SimObject* GFXShader* DefineConsoleType ( TypeCustomMaterial  ,
CustomMaterial  
)

Vector<bool> S32 F32 const char* String const char* S32 ColorI SimObject* GFXShader* GFXCubemap* DefineConsoleType ( TypeProjectileDataPtr  ,
ProjectileData  
)


Variable Documentation

Vector<bool> DefineConsoleType(TypeS8, S8) DefineConsoleType(TypeS32

Vector<bool> S32 DefineConsoleType(TypeS32Vector, Vector< S32 >) DefineConsoleType(TypeF32

Vector<bool> S32 F32 DefineConsoleType(TypeF32Vector, Vector< F32 >) DefineConsoleType(TypeString

Vector<bool> S32 F32 const char* String const char* DefineConsoleType(TypeEnum, S32) DefineConsoleType(TypeModifiedEnum

Vector<bool> S32 F32 const char* String const char* S32 DefineConsoleType(TypeFlag, S32) DefineConsoleType(TypeColorI