C:/quickbuild-1.2.13/working/root/Docs/TGEA_Offline_Docs/checkouts/engine/source/T3D/gameBase.h File Reference

#include "sceneGraph/sceneObject.h"
#include "core/resManager.h"
#include "sim/processList.h"
#include "T3D/tickCache.h"
#include "console/dynamicTypes.h"

Classes

struct  GameBaseData
 Scriptable, demo-able datablock. More...
class  GameBase
 Base class for game objects which use datablocks, networking, are editable, and need to process ticks. More...

Functions

bool UNPACK_DB_ID (BitStream *, U32 &id)
bool PACK_DB_ID (BitStream *, U32 id)
bool PRELOAD_DB (U32 &id, SimDataBlock **, bool server, const char *clientMissing=NULL, const char *serverMissing=NULL)


Function Documentation

bool UNPACK_DB_ID ( BitStream ,
U32 id 
)

bool PACK_DB_ID ( BitStream ,
U32  id 
)

bool PRELOAD_DB ( U32 id,
SimDataBlock **  ,
bool  server,
const char *  clientMissing = NULL,
const char *  serverMissing = NULL 
)