C:/quickbuild-1.2.13/working/root/Docs/TGEA_Offline_Docs/checkouts/engine/source/T3D/gameBase.h File Reference
#include "sceneGraph/sceneObject.h"
#include "core/resManager.h"
#include "sim/processList.h"
#include "T3D/tickCache.h"
#include "console/dynamicTypes.h"
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Classes |
struct | GameBaseData |
| Scriptable, demo-able datablock. More...
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class | GameBase |
| Base class for game objects which use datablocks, networking, are editable, and need to process ticks. More...
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Functions |
bool | UNPACK_DB_ID (BitStream *, U32 &id) |
bool | PACK_DB_ID (BitStream *, U32 id) |
bool | PRELOAD_DB (U32 &id, SimDataBlock **, bool server, const char *clientMissing=NULL, const char *serverMissing=NULL) |
Function Documentation
bool PRELOAD_DB |
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U32 & |
id, |
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SimDataBlock ** |
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bool |
server, |
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const char * |
clientMissing = NULL , |
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const char * |
serverMissing = NULL | |
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) |
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