C:/quickbuild-1.2.13/working/root/Docs/TGEA_Offline_Docs/checkouts/engine/source/T3D/shapeBase.h File Reference

#include "core/resource.h"
#include "T3D/gameBase.h"
#include "T3D/moveManager.h"
#include "core/color.h"
#include "collision/convex.h"
#include "sceneGraph/sceneState.h"
#include "sim/netStringTable.h"
#include "renderInstance/renderPassManager.h"
#include "ts/tsShape.h"

Classes

class  ShapeBaseConvex
struct  ShapeBaseImageData
struct  ShapeBaseImageData::StateData
struct  ShapeBaseImageData::StateData::Transition
struct  ShapeBaseData
class  ShapeBase
 ShapeBase is the renderable shape from which most of the scriptable objects are derived, including the player, vehicle and items classes. More...
struct  ShapeBase::Sound
struct  ShapeBase::Thread
struct  ShapeBase::MountedImage
 An image mounted on a shapebase. More...
struct  ShapeBase::MountedImage::ImageEmitter
 Represent the state of a specific particle emitter on the image. More...
struct  ShapeBase::MountInfo
 Mounted objects. More...
struct  ShapeBase::CollisionTimeout

Typedefs

typedef voidLight

Functions

void collisionFilter (SceneObject *object, S32 key)
void defaultFilter (SceneObject *object, S32 key)


Typedef Documentation

typedef void* Light


Function Documentation

void collisionFilter ( SceneObject object,
S32  key 
)

void defaultFilter ( SceneObject object,
S32  key 
)