C:/quickbuild-1.2.13/working/root/Docs/TGEA_Offline_Docs/checkouts/engine/source/terrain/sky.h File Reference

#include "math/mMath.h"
#include "sceneGraph/sceneObject.h"
#include "sceneGraph/sceneState.h"
#include "sceneGraph/sceneGraph.h"
#include "math/mPoint3.h"
#include "materials/materialList.h"
#include "renderInstance/renderPassManager.h"
#include "gfx/gfxDevice.h"

Classes

struct  StormInfo
struct  StormCloudData
struct  StormFogVolume
struct  StormFogData
class  Cloud
class  Sky

Defines

#define MAX_NUM_LAYERS   3
#define MAX_BAN_POINTS   20

Enumerations

enum  SkyState {
  isDone = 0,
  comingIn = 1,
  goingOut = 2
}


Define Documentation

#define MAX_NUM_LAYERS   3

#define MAX_BAN_POINTS   20


Enumeration Type Documentation

enum SkyState

Enumerator:
isDone 
comingIn 
goingOut