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Contents
List of Figures
Block diagram of the GL.
Creation of a processed vertex from a transformed vertex and current values.
Primitive assembly and processing.
Triangle strips, fans, and independent triangles.
Quadrilateral strips and independent quadrilaterals.
Vertex transformation sequence.
Current raster position.
Processing of colors.
ColorMaterial operation.
Rasterization.
Rasterization of non-antialiased wide points.
Rasterization of antialiased wide points.
Visualization of Bresenham's algorithm.
Rasterization of non-antialiased wide lines.
The region used in rasterizing an antialiased line segment.
Operation of
DrawPixels
.
Selecting a subimage from an image
A bitmap and its associated parameters.
A texture image and the coordinates used to access it.
Per-fragment operations.
Operation of
ReadPixels
.
Operation of
CopyPixels
.
Map Evaluation.
Feedback syntax.
David Blythe
Sat Mar 29 02:23:21 PST 1997