The PropertyAnimation element animates changes in property values. More...
Inherits Animation
Inherited by ColorAnimation, NumberAnimation, RotationAnimation, and Vector3dAnimation.
PropertyAnimation provides a way to animate changes to a property's value.
It can be used to define animations in a number of ways:
For example, to animate any objects that have changed their x or y properties as a result of a state change, using an InOutQuad easing curve:
Rectangle { id: rect width: 100; height: 100 color: "red" states: State { name: "moved" PropertyChanges { target: rect; x: 50 } } transitions: Transition { PropertyAnimation { properties: "x,y"; easing.type: Easing.InOutQuad } } }
For example, to animate all changes to a rectangle's x property:
Rectangle { width: 100; height: 100 color: "red" Behavior on x { PropertyAnimation {} } MouseArea { anchors.fill: parent; onClicked: parent.x = 50 } }
For example, to repeatedly animate the rectangle's x property:
Rectangle { width: 100; height: 100 color: "red" SequentialAnimation on x { loops: Animation.Infinite PropertyAnimation { to: 50 } PropertyAnimation { to: 0 } } }
For example, to fade out theObject when clicked:
MouseArea {
anchors.fill: theObject
onClicked: PropertyAnimation { target: theObject; property: "opacity"; to: 0 }
}
For example, to animate rect's width property over 500ms, from its current width to 30:
Rectangle { id: theRect width: 100; height: 100 color: "red" // this is a standalone animation, it's not running by default PropertyAnimation { id: animation; target: theRect; property: "width"; to: 30; duration: 500 } MouseArea { anchors.fill: parent; onClicked: animation.running = true } }
Depending on how the animation is used, the set of properties normally used will be different. For more information see the individual property documentation, as well as the QML Animation introduction.
Note that PropertyAnimation inherits the abstract Animation element. This includes additional properties and methods for controlling the animation.
See also QML Animation and Animation basics example.
duration : int |
This property holds the duration of the animation, in milliseconds.
The default value is 250.
easing.type : enumeration |
easing.amplitude : real |
easing.overshoot : real |
easing.period : real |
To specify an easing curve you need to specify at least the type. For some curves you can also specify amplitude, period and/or overshoot (more details provided after the table). The default easing curve is Easing.Linear.
PropertyAnimation { properties: "y"; easing.type: Easing.InOutElastic; easing.amplitude: 2.0; easing.period: 1.5 }
Available types are:
Easing.Linear | Easing curve for a linear (t) function: velocity is constant. | |
Easing.InQuad | Easing curve for a quadratic (t^2) function: accelerating from zero velocity. | |
Easing.OutQuad | Easing curve for a quadratic (t^2) function: decelerating to zero velocity. | |
Easing.InOutQuad | Easing curve for a quadratic (t^2) function: acceleration until halfway, then deceleration. | |
Easing.OutInQuad | Easing curve for a quadratic (t^2) function: deceleration until halfway, then acceleration. | |
Easing.InCubic | Easing curve for a cubic (t^3) function: accelerating from zero velocity. | |
Easing.OutCubic | Easing curve for a cubic (t^3) function: decelerating from zero velocity. | |
Easing.InOutCubic | Easing curve for a cubic (t^3) function: acceleration until halfway, then deceleration. | |
Easing.OutInCubic | Easing curve for a cubic (t^3) function: deceleration until halfway, then acceleration. | |
Easing.InQuart | Easing curve for a quartic (t^4) function: accelerating from zero velocity. | |
Easing.OutQuart | Easing curve for a quartic (t^4) function: decelerating from zero velocity. | |
Easing.InOutQuart | Easing curve for a quartic (t^4) function: acceleration until halfway, then deceleration. | |
Easing.OutInQuart | Easing curve for a quartic (t^4) function: deceleration until halfway, then acceleration. | |
Easing.InQuint | Easing curve for a quintic (t^5) function: accelerating from zero velocity. | |
Easing.OutQuint | Easing curve for a quintic (t^5) function: decelerating from zero velocity. | |
Easing.InOutQuint | Easing curve for a quintic (t^5) function: acceleration until halfway, then deceleration. | |
Easing.OutInQuint | Easing curve for a quintic (t^5) function: deceleration until halfway, then acceleration. | |
Easing.InSine | Easing curve for a sinusoidal (sin(t)) function: accelerating from zero velocity. | |
Easing.OutSine | Easing curve for a sinusoidal (sin(t)) function: decelerating from zero velocity. | |
Easing.InOutSine | Easing curve for a sinusoidal (sin(t)) function: acceleration until halfway, then deceleration. | |
Easing.OutInSine | Easing curve for a sinusoidal (sin(t)) function: deceleration until halfway, then acceleration. | |
Easing.InExpo | Easing curve for an exponential (2^t) function: accelerating from zero velocity. | |
Easing.OutExpo | Easing curve for an exponential (2^t) function: decelerating from zero velocity. | |
Easing.InOutExpo | Easing curve for an exponential (2^t) function: acceleration until halfway, then deceleration. | |
Easing.OutInExpo | Easing curve for an exponential (2^t) function: deceleration until halfway, then acceleration. | |
Easing.InCirc | Easing curve for a circular (sqrt(1-t^2)) function: accelerating from zero velocity. | |
Easing.OutCirc | Easing curve for a circular (sqrt(1-t^2)) function: decelerating from zero velocity. | |
Easing.InOutCirc | Easing curve for a circular (sqrt(1-t^2)) function: acceleration until halfway, then deceleration. | |
Easing.OutInCirc | Easing curve for a circular (sqrt(1-t^2)) function: deceleration until halfway, then acceleration. | |
Easing.InElastic | Easing curve for an elastic (exponentially decaying sine wave) function: accelerating from zero velocity. | |
Easing.OutElastic | Easing curve for an elastic (exponentially decaying sine wave) function: decelerating from zero velocity. | |
Easing.InOutElastic | Easing curve for an elastic (exponentially decaying sine wave) function: acceleration until halfway, then deceleration. | |
Easing.OutInElastic | Easing curve for an elastic (exponentially decaying sine wave) function: deceleration until halfway, then acceleration. | |
Easing.InBack | Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity. | |
Easing.OutBack | Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing out: decelerating to zero velocity. | |
Easing.InOutBack | Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration. | |
Easing.OutInBack | Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration. | |
Easing.InBounce | Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity. | |
Easing.OutBounce | Easing curve for a bounce (exponentially decaying parabolic bounce) function: decelerating from zero velocity. | |
Easing.InOutBounce | Easing curve for a bounce (exponentially decaying parabolic bounce) function easing in/out: acceleration until halfway, then deceleration. | |
Easing.OutInBounce | Easing curve for a bounce (exponentially decaying parabolic bounce) function easing out/in: deceleration until halfway, then acceleration. |
easing.amplitude is only applicable for bounce and elastic curves (curves of type Easing.InBounce, Easing.OutBounce, Easing.InOutBounce, Easing.OutInBounce, Easing.InElastic, Easing.OutElastic, Easing.InOutElastic or Easing.OutInElastic).
easing.overshoot is only applicable if easing.type is: Easing.InBack, Easing.OutBack, Easing.InOutBack or Easing.OutInBack.
easing.period is only applicable if easing.type is: Easing.InElastic, Easing.OutElastic, Easing.InOutElastic or Easing.OutInElastic.
See the easing example for a demonstration of the different easing settings.
read-onlyexclude : list<Object> |
This property holds the items not to be affected by this animation.
See also PropertyAnimation::targets.
from : real |
This property holds the starting value for the animation.
If the PropertyAnimation is defined within a Transition or Behavior, this value defaults to the value defined in the starting state of the Transition, or the current value of the property at the moment the Behavior is triggered.
See also QML Animation.
These properties are used as a set to determine which properties should be animated. The singular and plural forms are functionally identical, e.g.
NumberAnimation { target: theItem; property: "x"; to: 500 }
has the same meaning as
NumberAnimation { targets: theItem; properties: "x"; to: 500 }
The singular forms are slightly optimized, so if you do have only a single target/property to animate you should try to use them.
In many cases these properties do not need to be explicitly specified, as they can be inferred from the animation framework:
Value Source / Behavior | When an animation is used as a value source or in a Behavior, the default target and property name to be animated can both be inferred. Rectangle { id: theRect width: 100; height: 100 color: Qt.rgba(0,0,1) NumberAnimation on x { to: 500; loops: Animation.Infinite } //animate theRect's x property Behavior on y { NumberAnimation {} } //animate theRect's y property } |
Transition | When used in a transition, a property animation is assumed to match all targets but no properties. In practice, that means you need to specify at least the properties in order for the animation to do anything. Rectangle { id: theRect width: 100; height: 100 color: Qt.rgba(0,0,1) Item { id: uselessItem } states: State { name: "state1" PropertyChanges { target: theRect; x: 200; y: 200; z: 4 } PropertyChanges { target: uselessItem; x: 10; y: 10; z: 2 } } transitions: Transition { //animate both theRect's and uselessItem's x and y to their final values NumberAnimation { properties: "x,y" } //animate theRect's z to its final value NumberAnimation { target: theRect; property: "z" } } } |
Standalone | When an animation is used standalone, both the target and property need to be explicitly specified. Rectangle { id: theRect width: 100; height: 100 color: Qt.rgba(0,0,1) //need to explicitly specify target and property NumberAnimation { id: theAnim; target: theRect; property: "x" to: 500 } MouseArea { anchors.fill: parent onClicked: theAnim.start() } } |
As seen in the above example, properties is specified as a comma-separated string of property names to animate.
See also exclude.
to : real |
This property holds the end value for the animation.
If the PropertyAnimation is defined within a Transition or Behavior, this value defaults to the value defined in the end state of the Transition, or the value of the property change that triggered the Behavior.
See also QML Animation.