The RotationAnimation element animates changes in rotation values. More...
Inherits PropertyAnimation
RotationAnimation is a specialized PropertyAnimation that gives control over the direction of rotation during an animation.
By default, it rotates in the direction of the numerical change; a rotation from 0 to 240 will rotate 220 degrees clockwise, while a rotation from 240 to 0 will rotate 220 degrees counterclockwise. The direction property can be set to specify the direction in which the rotation should occur.
In the following example we use RotationAnimation to animate the rotation between states via the shortest path:
import Qt 4.7 Item { width: 300; height: 300 Rectangle { id: rect width: 150; height: 100; anchors.centerIn: parent color: "red" smooth: true states: State { name: "rotated" PropertyChanges { target: rect; rotation: 180 } } transitions: Transition { RotationAnimation { duration: 1000; direction: RotationAnimation.Counterclockwise } } } MouseArea { anchors.fill: parent; onClicked: rect.state = "rotated" } }
Notice the RotationAnimation did not need to set a target value. As a convenience, when used in a transition, RotationAnimation will rotate all properties named "rotation" or "angle". You can override this by providing your own properties via properties or property.
Also, note the Rectangle will be rotated around its default transformOrigin (which is Item.Center). To use a different transform origin, set the origin in the PropertyChanges object and apply the change at the start of the animation using PropertyAction. See the PropertyAction documentation for more details.
Like any other animation element, a RotationAnimation can be applied in a number of ways, including transitions, behaviors and property value sources. The QML Animation documentation shows a variety of methods for creating animations.
See also QML Animation and Animation basics example.
direction : enumeration |
This property holds the direction of the rotation.
Possible values are:
from : real |
This property holds the starting value for the animation.
For example, the following animation is not applied until the angle value has reached 100:
Item { states: [ ... ] transition: Transition { RotationAnimation { properties: "angle"; from: 100; duration: 2000 } } }
If the RotationAnimation is defined within a Transition or Behavior, this value defaults to the value defined in the starting state of the Transition, or the current value of the property at the moment the Behavior is triggered.
See also QML Animation.
to : real |
This property holds the end value for the animation..
If the RotationAnimation is defined within a Transition or Behavior, this value defaults to the value defined in the end state of the Transition, or the value of the property change that triggered the Behavior.
See also QML Animation.