This page assumes you’ve read previous pages in the Getting Started Guide, especially .sbt build definition and more kinds of setting.
build.sbt is so simple, it conceals how sbt really works. sbt builds are
defined with Scala code. That code, itself, has to be built. What better
way than with sbt?
The project directory is another project inside your project which
knows how to build your project. The project inside project can (in
theory) do anything any other project can do. Your build definition is
an sbt project.
And the turtles go all the way down. If you like, you can tweak the
build definition of the build definition project, by creating a
project/project/ directory.
Here’s an illustration.
hello/ # your project's base directory
Hello.scala # a source file in your project (could be in
# src/main/scala too)
build.sbt # build.sbt is part of the source code for the
# build definition project inside project/
project/ # base directory of the build definition project
Build.scala # a source file in the project/ project,
# that is, a source file in the build definition
build.sbt # this is part of a build definition for a project
# in project/project ; build definition's build
# definition
project/ # base directory of the build definition project
# for the build definition
Build.scala # source file in the project/project/ project
Don’t worry! Most of the time you are not going to need all that. But understanding the principle can be helpful.
By the way: any time files ending in .scala or .sbt are used, naming
them build.sbt and Build.scala are conventions only. This also means
that multiple files are allowed.
.scala source files in the build definition project .sbt files are merged into their sibling project directory. Looking back
at the project layout:
hello/ # your project's base directory
build.sbt # build.sbt is part of the source code for the
# build definition project inside project/
project/ # base directory of the build definition project
Build.scala # a source file in the project/ project,
# that is, a source file in the build definition
The Scala expressions in build.sbt are compiled alongside and merged
with Build.scala (or any other .scala files in the project/ directory).
*.sbt files in the base directory for a project become part of the
project build definition project also located in that base directory.
The .sbt file format is a convenient shorthand for adding settings to
the build definition project.
To mix .sbt and .scala files in your build definition, you need to
understand how they relate.
The following two files illustrate. First, if your project is in hello,
create hello/project/Build.scala as follows:
import sbt._
import Keys._
object HelloBuild extends Build {
val sampleKeyA = settingKey[String]("demo key A")
val sampleKeyB = settingKey[String]("demo key B")
val sampleKeyC = settingKey[String]("demo key C")
val sampleKeyD = settingKey[String]("demo key D")
override lazy val settings = super.settings ++
Seq(
sampleKeyA := "A: in Build.settings in Build.scala",
resolvers := Seq()
)
lazy val root = Project(id = "hello",
base = file("."),
settings = Seq(
sampleKeyB := "B: in the root project settings in Build.scala"
))
}
Now, create hello/build.sbt as follows:
sampleKeyC in ThisBuild := "C: in build.sbt scoped to ThisBuild"
sampleKeyD := "D: in build.sbt"
Start up the sbt interactive prompt. Type inspect sampleKeyA and you
should see (among other things):
[info] Setting: java.lang.String = A: in Build.settings in Build.scala
[info] Provided by:
[info] {file:/home/hp/checkout/hello/}/*:sampleKeyA
and then inspect sampleKeyC and you should see:
[info] Setting: java.lang.String = C: in build.sbt scoped to ThisBuild
[info] Provided by:
[info] {file:/home/hp/checkout/hello/}/*:sampleKeyC
Note that the “Provided by” shows the same scope for the two values.
That is, sampleKeyC in ThisBuild in a .sbt file is equivalent to placing
a setting in the Build.settings list in a .scala file. sbt takes
build-scoped settings from both places to create the build definition.
Now, inspect sampleKeyB:
[info] Setting: java.lang.String = B: in the root project settings in Build.scala
[info] Provided by:
[info] {file:/home/hp/checkout/hello/}hello/*:sampleKeyB
Note that sampleKeyB is scoped to the project
({file:/home/hp/checkout/hello/}hello) rather than the entire build
({file:/home/hp/checkout/hello/}).
As you’ve probably guessed, inspect sampleKeyD matches sampleKeyB:
[info] Setting: java.lang.String = D: in build.sbt
[info] Provided by:
[info] {file:/home/hp/checkout/hello/}hello/*:sampleKeyD
sbt appends the settings from .sbt files to the settings from
Build.settings and Project.settings which means .sbt settings take
precedence. Try changing Build.scala so it sets key sampleC or sampleD,
which are also set in build.sbt. The setting in build.sbt should “win”
over the one in Build.scala.
One other thing you may have noticed: sampleKeyC and sampleKeyD were
available inside build.sbt. That’s because sbt imports the contents of
your Build object into your .sbt files. In this case
import HelloBuild._ was implicitly done for the build.sbt file.
In summary:
.scala files, you can add settings to Build.settings for sbt to
find, and they are automatically build-scoped.
.scala files, you can add settings to Project.settings for sbt to
find, and they are automatically project-scoped.
Build object you write in a .scala file will have its contents
imported and available to .sbt files.
.sbt files are appended to the settings in .scala
files.
.sbt files are project-scoped unless you explicitly
specify another scope.
.scala files In .scala files, you can write any Scala code, including top-level
classes and objects. Also, there are no restrictions on blank lines,
since they are standard .scala files.
The recommended approach is to define most configuration in .sbt files,
using .scala files for task implementations or to share values, such as
keys, across .sbt files.
You can switch the sbt interactive prompt to have the build definition
project in project/ as the current project. To do so, type
reload plugins.
> reload plugins
[info] Set current project to default-a0e8e4 (in build file:/home/hp/checkout/hello/project/)
> show sources
[info] ArrayBuffer(/home/hp/checkout/hello/project/Build.scala)
> reload return
[info] Loading project definition from /home/hp/checkout/hello/project
[info] Set current project to hello (in build file:/home/hp/checkout/hello/)
> show sources
[info] ArrayBuffer(/home/hp/checkout/hello/hw.scala)
>
As shown above, you use reload return to leave the build definition
project and return to your regular project.
It would be wrong to think that the settings in build.sbt are added to
the settings fields in Build and Project objects. Instead, the settings
list from Build and Project, and the settings from build.sbt, are
concatenated into another immutable list which is then used by sbt. The
Build and Project objects are “immutable configuration” forming only
part of the complete build definition.
In fact, there are other sources of settings as well. They are appended in this order:
Build.settings and Project.settings in your .scala
files.
~/.sbt/0.13/global.sbt you can
define settings affecting all your projects.
.sbt files in the project.
project) have
settings from global plugins (~/.sbt/0.13/plugins/) added.
Using plugins explains this more.
Later settings override earlier ones. The entire list of settings forms the build definition.