This page introduces multiple projects in a single build.
Please read the earlier pages in the Getting Started Guide first, in particular you need to understand build.sbt before reading this page.
It can be useful to keep multiple related projects in a single build, especially if they depend on one another and you tend to modify them together.
Each sub-project in a build has its own source directories, generates its own jar file when you run package, and in general works like any other project.
A project is defined by declaring a lazy val of type Project. For example, :
lazy val util = project
lazy val core = project
The name of the val is used as the project’s ID and base directory name. The ID is used to refer to the project at the command line. The base directory may be changed from the default using the in method. For example, the following is a more explicit way to write the previous example:
lazy val util = project.in(file("util"))
lazy val core = project in file("core")
Projects in the build can be completely independent of one another, but usually they will be related to one another by some kind of dependency. There are two types of dependencies: aggregate and classpath.
Aggregation means that running a task on the aggregate project will also run it on the aggregated projects. For example,
lazy val root = (project in file(".")).
aggregate(util, core)
lazy val util = project
lazy val core = project
In the above example, the root project aggregates util
and core
. Start
up sbt with two subprojects as in the example, and try compile. You
should see that all three projects are compiled.
In the project doing the aggregating, the root project in this case,
you can control aggregation per-task. For example, to avoid aggregating
the update
task:
lazy val root = (project in file(".")).
aggregate(util, core).
settings(
aggregate in update := false
)
[...]
aggregate in update
is the aggregate key scoped to the update
task. (See
scopes.)
Note: aggregation will run the aggregated tasks in parallel and with no defined ordering between them.
A project may depend on code in another project. This is done by adding
a dependsOn
method call. For example, if core needed util on its
classpath, you would define core as:
lazy val core = project.dependsOn(util)
Now code in core
can use classes from util
. This also creates an
ordering between the projects when compiling them; util
must be updated
and compiled before core can be compiled.
To depend on multiple projects, use multiple arguments to dependsOn
,
like dependsOn(bar, baz)
.
foo dependsOn(bar)
means that the compile
configuration in foo
depends
on the compile
configuration in bar
. You could write this explicitly as
dependsOn(bar % "compile->compile")
.
The ->
in "compile->compile"
means “depends on” so "test->compile"
means the test
configuration in foo
would depend on the compile
configuration in bar
.
Omitting the ->config
part implies ->compile
, so
dependsOn(bar % "test")
means that the test
configuration in foo
depends
on the Compile
configuration in bar
.
A useful declaration is "test->test"
which means test
depends on test
.
This allows you to put utility code for testing in bar/src/test/scala
and then use that code in foo/src/test/scala
, for example.
You can have multiple configurations for a dependency, separated by
semicolons. For example,
dependsOn(bar % "test->test;compile->compile")
.
If a project is not defined for the root directory in the build, sbt creates a default one that aggregates all other projects in the build.
Because project hello-foo
is defined with base = file("foo")
, it will be
contained in the subdirectory foo. Its sources could be directly under
foo
, like foo/Foo.scala
, or in foo/src/main/scala
. The usual sbt
directory structure applies underneath foo
with the
exception of build definition files.
Any .sbt
files in foo
, say foo/build.sbt
, will be merged with the build
definition for the entire build, but scoped to the hello-foo
project.
If your whole project is in hello, try defining a different version
(version := "0.6"
) in hello/build.sbt
, hello/foo/build.sbt
, and
hello/bar/build.sbt
. Now show version
at the sbt interactive prompt. You
should get something like this (with whatever versions you defined):
> show version
[info] hello-foo/*:version
[info] 0.7
[info] hello-bar/*:version
[info] 0.9
[info] hello/*:version
[info] 0.5
hello-foo/*:version
was defined in hello/foo/build.sbt
,
hello-bar/*:version
was defined in hello/bar/build.sbt
, and
hello/*:version
was defined in hello/build.sbt
. Remember the
syntax for scoped keys. Each version
key is scoped to a
project, based on the location of the build.sbt
. But all three build.sbt
are part of the same build definition.
.sbt
files in the base directory of
that project, while the .scala
file can be as simple as the one shown
above, listing the projects and base directories. There is no need to
put settings in the .scala
file.*
You may find it cleaner to put everything including settings in .scala
files in order to keep all build definition under a single project
directory, however. It’s up to you.
You cannot have a project subdirectory or project/*.scala
files in the
sub-projects. foo/project/Build.scala
would be ignored.
At the sbt interactive prompt, type projects
to list your projects and
project <projectname>
to select a current project. When you run a task
like compile
, it runs on the current project. So you don’t necessarily
have to compile the root project, you could compile only a subproject.
You can run a task in another project by explicitly specifying the
project ID, such as subProjectID/compile
.
The definitions in .sbt
files are not visible in other .sbt
files. In
order to share code between .sbt
files, define one or more Scala files
in the project/
directory of the build root. This directory is also an
sbt project, but for your build.
For example:
<root>/project/Common.scala
:
import sbt._
import Keys._
object Common {
def text = "org.example"
}
<root>/build.sbt
:
organization := Common.text
See .scala Build Definition for details.