Location:
GraphicsAccelerator.h
class CGraphicsAccelerator : public CBase;
Abstract base class for 2D graphics accelerators.
This class can be derived from to provide accelerated implementations of some common 2D graphics algorithms. Support for accelerated
2D graphics has been integrated into existing classes in the Graphics API for instance CFbsBitGc
, so that existing code does not need to be altered, but a graphics accelerator can be used directly by applications. The
accelerated 2D graphics operations may be implemented in software, hardware, or both.
CBase
- Base class for all classes to be instantiated on the heap
CGraphicsAccelerator
- Abstract base class for 2D graphics accelerators
Defined in CGraphicsAccelerator
:
Capabilities()
, Operation()
, Operation()
, Operation()
, Operation()
, Reserved_1()
, Reserved_2()
, Reserved_3()
, Reserved_4()
Inherited from CBase
:
Delete()
,
Extension_()
,
operator new()
virtual const TGraphicsAcceleratorCaps *Capabilities()=0;
Returns the capabilities of the graphics accelerator.
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virtual TInt Operation(const TGraphicsOperation &aOperation)=0;
Requests the graphics accelerator to perform a single graphics operation.
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virtual TInt Operation(const TGraphicsOperation &aOperation, TInt aNumClipRects, TRect *aClipRects)=0;
Requests the graphics accelerator perform a single graphics operation within a clipping region. This version is of Operation()
is only usable if the accelerator capabilities returned by Capabilities()
indicate that clipping to a region is supported.
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virtual TInt Operation(TDes8 &aBuffer)=0;
Requests the graphics accelerator perform one or more graphics operations contained in a buffer.
The underlying implementation may be able to process a group of graphics operations more efficiently than if Operation()
was called for each individually.
This function should be implemented as if Operation()
was called in turn for each operation contained in the buffer. Each operation should be carried out immediately after the
one preceding it. If a method returns an error, the length of aBuffer should be set to indicate the number of operations that
have been successfully processed. In this case, the operation in which the error occurred will be indicated by the memory
address &aBuffer[aBuffer.Length()].
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virtual TInt Operation(TDes8 &aBuffer, TInt aNumClipRects, TRect *aClipRects)=0;
Requests the graphics accelerator perform one or more graphics operations within a clipping region. This version is of Operation()
is only usable if the accelerator capabilities returned by Capabilities()
indicate that clipping to a region is supported.
The underlying implementation may be able to process a group of graphics operations more efficiently than if Operation()
was called for each individually.
This function should be implemented as if Operation()
was called in turn for each operation contained in the buffer. Each operation should be carried out immediately after the
one preceding it. If a method returns an error, the length of aBuffer should be set to indicate the number of operations that
have been successfully processed. In this case, the operation in which the error occurred will be indicated by the memory
address &aBuffer[aBuffer.Length()].
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virtual void Reserved_4()=0;