Location:
GraphicsAccelerator.h
Link against: _integrator_scdv.lib
Link against: _lubbock_scdv.lib
Link against: _omapqvga_scdv.lib
class CSoftwareGraphicsAccelerator : public CGraphicsAccelerator;
A factory for creating 2D graphics accelerator objects whose graphics operations are implemented in software.
Objects of derived classes can write to all types of bitmap, not just hardware bitmaps. Note that graphics accelerators may support only a subset of all graphics operations.
CBase
- Base class for all classes to be instantiated on the heap
CGraphicsAccelerator
- Abstract base class for 2D graphics accelerators
CSoftwareGraphicsAccelerator
- A factory for creating 2D graphics accelerator objects whose graphics operations are implemented in software
Defined in CSoftwareGraphicsAccelerator
:
Capabilities()
, GenericCapabilities()
, NewL()
, Operation()
, Operation()
, Operation()
, Operation()
, Reserved_1()
, Reserved_2()
, Reserved_3()
, Reserved_4()
Inherited from CBase
:
Delete()
,
Extension_()
,
operator new()
static IMPORT_C CSoftwareGraphicsAccelerator *NewL(CFbsBitmap *aBitmap);
Allocates and constructs an instance of a derived class and initialises its capabilities.
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static IMPORT_C const TGraphicsAcceleratorCaps *GenericCapabilities();
Gets the generic capabilities of the accelerator, including which display modes are supported for the bitmap passed to NewL()
.
Generic capabilities apply to all software graphics accelerators on the device. The function is static, so it can be used to find out the capabilities of graphics accelerators before deciding on whether or not to create one.
The CGraphicsAccelerator::Capabilities()
function provides information about the capabilities of a particular graphics accelerator.
As capabilities may vary depending on the display mode of a bitmap, this method should indicate as supported any features which are only available in some display modes.
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virtual const TGraphicsAcceleratorCaps *Capabilities()=0;
Returns the capabilities of the graphics accelerator.
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virtual TInt Operation(const TGraphicsOperation &aOperation)=0;
Requests the graphics accelerator to perform a single graphics operation.
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virtual TInt Operation(const TGraphicsOperation &aOperation, TInt aNumClipRects, TRect *aClipRects)=0;
Requests the graphics accelerator perform a single graphics operation within a clipping region. This version is of Operation()
is only usable if the accelerator capabilities returned by Capabilities()
indicate that clipping to a region is supported.
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virtual TInt Operation(TDes8 &aBuffer)=0;
Requests the graphics accelerator perform one or more graphics operations contained in a buffer.
The underlying implementation may be able to process a group of graphics operations more efficiently than if Operation()
was called for each individually.
This function should be implemented as if Operation()
was called in turn for each operation contained in the buffer. Each operation should be carried out immediately after the
one preceding it. If a method returns an error, the length of aBuffer should be set to indicate the number of operations that
have been successfully processed. In this case, the operation in which the error occurred will be indicated by the memory
address &aBuffer[aBuffer.Length()].
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virtual TInt Operation(TDes8 &aBuffer, TInt aNumClipRects, TRect *aClipRects)=0;
Requests the graphics accelerator perform one or more graphics operations within a clipping region. This version is of Operation()
is only usable if the accelerator capabilities returned by Capabilities()
indicate that clipping to a region is supported.
The underlying implementation may be able to process a group of graphics operations more efficiently than if Operation()
was called for each individually.
This function should be implemented as if Operation()
was called in turn for each operation contained in the buffer. Each operation should be carried out immediately after the
one preceding it. If a method returns an error, the length of aBuffer should be set to indicate the number of operations that
have been successfully processed. In this case, the operation in which the error occurred will be indicated by the memory
address &aBuffer[aBuffer.Length()].
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virtual void Reserved_4()=0;