Terrain Engine Guide
Desktop
This section will explain how to use the Terrain Engine. It will cover creation, technical details, and other considerations. It is broken into the following sections:
Using Terrains
This section covers the most basic information about using Terrains. This includes creating Terrains and how to use the new Terrain tools & brushes.
Height
This section explains how to use the different tools and brushes that alter the Height of the Terrain.
Terrain Textures
This section explains how to add, paint and blend Terrain Textures using different brushes.
Trees
This section contains important information for creating your own tree assets. It also covers adding and painting trees on your Terrain.
Grass
This section explains how grass works, and how to use it.
Detail Meshes
This section explains practical usage for detail meshes like rocks, haystacks, vegetation, etc.
Lightmaps
You can lightmap terrains just like any other objects using Unity's built-in lightmapper. See Lightmapping Quickstart for help.
Other Settings
This section covers all the other settings associated with Terrains.
Android
This feature is currently not available for Android targets.