var externalAcceleration : Vector3
Description
A constant, external acceleration applied to the cloth.
Use this to simulate constant forces on the cloth, such as wind waving a flag.
See Also: Cloth.randomAcceleration, InteractiveCloth.AddForceAtPosition
transform.GetComponent(Cloth).externalAcceleration = -Physics.gravity/2;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.GetComponent[of Cloth]().externalAcceleration = ((-Physics.gravity) / 2)