var randomAcceleration : Vector3
Description
A random, external acceleration applied to the cloth.
Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag.
See Also: Cloth.externalAcceleration, InteractiveCloth.AddForceAtPosition
transform.GetComponent(Cloth).randomAcceleration =
Vector3(10, 0, 0);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.GetComponent<Cloth>().randomAcceleration =
new Vector3(10, 0, 0);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.GetComponent[of Cloth]().randomAcceleration =
Vector3(10, 0, 0)