Description
The normal of the surface we collided with in world space
function OnControllerColliderHit(hit : ControllerColliderHit) {
Debug.Log(
"Normal vector we collided at: " + hit.normal);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
Debug.Log(
"Normal vector we collided at: " + hit.normal);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnControllerColliderHit(hit as ControllerColliderHit):
Debug.Log(('Normal vector we collided at: ' + hit.normal))