Description
The transform that was hit by the controller.
function OnControllerColliderHit(hit : ControllerColliderHit) {
Debug.Log(
"I'm colliding with: " + hit.transform.name);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
Debug.Log(
"I'm colliding with: " + hit.transform.name);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnControllerColliderHit(hit as ControllerColliderHit):
Debug.Log(('I\'m colliding
with: ' + hit.transform.name))