|
ControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.
controller |
The controller that hit the collider |
collider |
The collider that was hit by the controller |
rigidbody |
The rigidbody that was hit by the controller. |
gameObject |
The game object that was hit by the controller. |
transform |
The transform that was hit by the controller. |
point |
The impact point in world space |
normal |
The normal of the surface we collided with in world space |
moveDirection |
Approximately the direction from the center of the capsule to the point we touch. |
moveLength |
How far the character has travelled until it hit the collider. |