Description
The rigidbody that was hit by the controller.
null if we didn't touch a rigidbody but a static collider.
function OnControllerColliderHit(hit : ControllerColliderHit) {
if(hit != null) {
hit.rigidbody.useGravity = true;
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
if (hit != null)
hit.rigidbody.useGravity = true;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnControllerColliderHit(hit as ControllerColliderHit):
if hit != null:
hit.rigidbody.useGravity = true