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Implement this method in a subclass if you want to have a preview field in the inspector.
The overidden method should use the rectangle passed in and render a preview of the asset into it. The default implementation is a no-op.
Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.