Editor.OnSceneGUI Manual     Reference     Scripting  
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Editor.OnSceneGUI

function OnSceneGUI () : void

Description

Lets the Editor handle an event in the scene view.

In the OnSceneGUI you can do eg. mesh editing, terrain painting or advanced gizmos If call Event.current.Use(), the event will be "eaten" by the editor and not be used by the scene view itself.