Call this function from inside OnInspectorGUI to let draw the automatic inspector.
Useful if you only want to add a few buttons to an inspector, but don't want to redo the entire one.
// This example shows a custom inspector for an // object "MyPlayerEditor", which has two variables, vel (velocity) and ammo. @CustomEditor(MyPlayerEditor) class MyPlayerEditor extends Editor { function OnInspectorGUI() { EditorGUILayout.LabelField ("Some help", "Some other text");