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Base class to derive custom Editors from. Use this to create your own custom inspectors and editors for your objects.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
You can attach the Editor to a custom component by using the CustomEditor attribute.
JavaScript Example:
target |
The object being inspected. |
DrawDefaultInspector |
Draw the built-in inspector. |
OnInspectorGUI |
Implement this function to make a custom inspector. |
Repaint |
Repaint any inspectors that shows this editor. |
HasPreviewGUI |
Override this method in subclasses if you implement OnPreviewGUI. |
OnPreviewGUI |
Implement this method in a subclass if you want to have a preview field in the inspector. |
OnPreviewSettings |
Override this method if you want to show custom controls in the preview header. |
GetInfoString |
Implement this method to show asset information on top of the asset preview. |
OnSceneGUI |
Lets the Editor handle an event in the scene view. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
OnEnable |
This function is called when the object is loaded |
OnDisable |
This function is called when the scriptable object goes out of scope |
OnDestroy |
This function is called when the scriptable object will be destroyed. |
CreateInstance |
Creates an instance of a scriptable object with className. |
CreateInstance.<T> |
Creates an instance of a scriptable object with T. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Instantiate.<T> |
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Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |