EditorUtility
.CopySerialized
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EditorUtility
.CopySerialized
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EditorUtility
All Members
Class Functions
ClearProgressBar
CloneComponent
CollectDeepHierarchy
CollectDependencies
CompressTexture
CopySerialized
CreateEmptyPrefab
CreateGameObjectWithHideFlags
DisplayCancelableProgressBar
DisplayDialog
DisplayDialogComplex
DisplayPopupMenu
DisplayProgressBar
ExtractOggFile
FindPrefabRoot
FocusProjectWindow
FormatBytes
GetObjectEnabled
GetPrefabParent
GetPrefabType
InstanceIDToObject
InstantiatePrefab
IsPersistent
OpenFilePanel
OpenFolderPanel
ReconnectToLastPrefab
ReplacePrefab
ResetGameObjectToPrefabState
ResetToPrefabState
SaveFilePanel
SaveFilePanelInProject
SaveFolderPanel
SetDirty
SetObjectEnabled
SetSelectedWireframeHidden
UnloadUnusedAssets
UnloadUnusedAssetsIgnoreManagedReferences
static
function
CopySerialized (source :
Object
, dest :
Object
) :
void
Description
Copy all settings of a Unity
Object
.