EditorUtility.SetSelectedWireframeHidden Manual     Reference     Scripting  
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EditorUtility.SetSelectedWireframeHidden

static function SetSelectedWireframeHidden (renderer : Renderer, enabled : bool) : void

Description

Set whether the renderer's wireframe will be hidden when the renderer's gameobject is selected


Cube with the wireframe hidden/shown.

// Shows / hides the wireframe of the objects in the scene.

// SetSelectedWireFrameHidden

class ShowHideWireFrame extends Editor {

@MenuItem("Examples/Show WireFrame %s")
static function Show() {
for (var s : GameObject in Selection.gameObjects)
if(s.renderer)
EditorUtility.SetSelectedWireframeHidden(s.renderer, false);
}
@MenuItem("Examples/Show WireFrame %s", true)
static function CheckShow() {
return Selection.activeGameObject != null;
}
@MenuItem("Examples/Hide WireFrame %h")
static function Hide() {
for (var h : GameObject in Selection.gameObjects)
if(h.renderer)
EditorUtility.SetSelectedWireframeHidden(h.renderer, true);
}
@MenuItem("Examples/Hide WireFrame %h", true)
static function CheckHide() {
return Selection.activeGameObject != null;
}
}