static function CollectDeepHierarchy (roots : Object[]) : Object[]
Description
Calculates and returns a list of all assets the assets listed in roots depend on.
Show list of all assets the assets listed in roots depend on.
class EditorUtilityCollectDeepHierarchy
extends EditorWindow {
var obj :
GameObject = null;
@
MenuItem(
"Examples/Select Dependencies")
static function Init() {
var window = GetWindow(EditorUtilityCollectDeepHierarchy);
window.position =
Rect(0, 0, 250, 80);
window.Show();
}
function OnInspectorUpdate() {
Repaint();
}
function OnGUI() {
obj =
EditorGUI.ObjectField(
Rect(3,3,position.width - 6, 20),
"Find Dependency",
obj,
GameObject);
if(obj) {
if(
GUI.Button(
Rect(3,25,position.width - 6, 20),
"Check Dependencies"))
Selection.objects =
EditorUtility.CollectDeepHierarchy([obj]);
}
else {
EditorGUI.LabelField(
Rect(3,25,position.width - 6,20),
"Missing:",
"Select an object first");
}
}
}