static function FocusProjectWindow () : void
Description
Brings the project window to the front and focuses it.
This is commonly called after a menu item that creates and selects an asset is invoked.
Changes the color of the selected GameObjects.
class EditorUtilityFocusProjectWindow
extends EditorWindow {
var matColor :
Color =
Color.white;
@
MenuItem(
"Examples/Massive Color Change")
static function Init() {
var window = GetWindow(EditorUtilityFocusProjectWindow);
window.position =
Rect(0,0,170,60);
window.Show();
}
function OnGUI() {
matColor =
EditorGUI.ColorField(
Rect(3,3,position.width - 6, 15),
"New Color:",
matColor);
if(
GUI.Button(
Rect(3,25,position.width-6, 30),
"Change!"))
ChangeColors();
}
function ChangeColors() {
if(
Selection.activeGameObject) {
for(
var t
in Selection.gameObjects)
if(t.renderer)
t.renderer.sharedMaterial.color = matColor;
}
EditorUtility.FocusProjectWindow();
}
}