EditorWindow
.Show
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EditorWindow
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Variables
autoRepaintOnSceneChange
position
wantsMouseMove
Functions
BeginWindows
Close
EndWindows
Focus
RemoveNotification
Repaint
SendEvent
Show
ShowAuxWindow
ShowNotification
ShowPopup
ShowTab
ShowUtility
Messages Sent
OnDestroy
OnFocus
OnGUI
OnHierarchyChange
OnInspectorUpdate
OnLostFocus
OnProjectChange
OnSelectionChange
Update
Class Variables
focusedWindow
mouseOverWindow
Class Functions
FocusWindowIfItsOpen
FocusWindowIfItsOpen.<T>
GetWindow
GetWindow.<T>
GetWindowWithRect
GetWindowWithRect.<T>
Inherited Variables
hideFlags
name
Inherited Functions
GetInstanceID
ToString
Inherited Messages Sent
OnDestroy
OnDisable
OnEnable
Inherited Class Functions
CreateInstance
CreateInstance.<T>
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
function
Show (immediateDisplay :
bool
=
false
) :
void
Description
Show the EditorWindow.
Empty editor window.
// Create an empty editor window and show it
class
EditorWindowPosition
extends
EditorWindow {
@
MenuItem
(
"Example/Window position usage"
)
static
function
Init () {
var
window =
EditorWindow.GetWindow
(EditorWindowPosition);
window.Show();
}
}