Description
The background image used by GUI elements in this given state.
var aTexture :
Texture2D;
function OnGUI() {
if(!aTexture) {
Debug.LogError(
"Assign a texture on the editor first");
return;
}
if(
GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Texture2D aTexture;
void OnGUI() {
if (!aTexture) {
Debug.LogError(
"Assign a texture on the editor first");
return;
}
if (
GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public aTexture as
Texture2D def
OnGUI():
if not aTexture:
Debug.LogError('Assign a texture on the editor first')
return if GUI.skin.customStyles.Length > 0:
GUI.skin.customStyles[0].active.background = aTexture