The global skin to use.
You can set this at any point to change the look of your GUI. If you set it to null, the skin will revert to the default Unity skin.
var s1 :
GUISkin[];
private var hSliderValue :
float = 0.0;
private var vSliderValue :
float = 0.0;
private var hSValue :
float = 0.0;
private var vSValue :
float = 0.0;
private var cont :
int = 0;
function Update() {
if(
Input.GetKeyDown(
KeyCode.Space))
cont++;
}
function OnGUI() {
GUI.skin = s1[cont%s1.Length];
if(s1.Length == 0){
Debug.LogError(
"Assign at least 1 sking on the array");
return;
}
GUI.Label (
Rect (10, 10, 100, 20),
"Hello World!");
GUI.Box(
Rect(10, 50, 50, 50),
"A BOX");
if (
GUI.Button(
Rect(10,110,70,30),
"A button"))
Debug.Log(
"Button has been pressed");
hSliderValue =
GUI.HorizontalSlider (
Rect (10, 150, 100, 30), hSliderValue, 0.0, 10.0);
vSliderValue =
GUI.VerticalSlider (
Rect (10, 170, 100, 30), vSliderValue, 10.0, 0.0);
hSValue =
GUI.HorizontalScrollbar (
Rect (10, 210, 100, 30), hSValue, 1.0, 0.0, 10.0);
vSValue =
GUI.VerticalScrollbar (
Rect (10, 230, 100, 30), vSValue, 1.0, 10.0, 0.0);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public GUISkin[] s1;
private float hSliderValue = 0.0F;
private float vSliderValue = 0.0F;
private float hSValue = 0.0F;
private float vSValue = 0.0F;
private int cont = 0;
void Update() {
if (
Input.GetKeyDown(
KeyCode.Space))
cont++;
}
void OnGUI() {
GUI.skin = s1[cont % s1.Length];
if (s1.Length == 0) {
Debug.LogError(
"Assign at least 1 sking on the array");
return;
}
GUI.Label(
new Rect(10, 10, 100, 20),
"Hello World!");
GUI.Box(
new Rect(10, 50, 50, 50),
"A BOX");
if (
GUI.Button(
new Rect(10, 110, 70, 30),
"A button"))
Debug.Log(
"Button has been pressed");
hSliderValue =
GUI.HorizontalSlider(
new Rect(10, 150, 100, 30), hSliderValue, 0.0F, 10.0F);
vSliderValue =
GUI.VerticalSlider(
new Rect(10, 170, 100, 30), vSliderValue, 10.0F, 0.0F);
hSValue =
GUI.HorizontalScrollbar(
new Rect(10, 210, 100, 30), hSValue, 1.0F, 0.0F, 10.0F);
vSValue =
GUI.VerticalScrollbar(
new Rect(10, 230, 100, 30), vSValue, 1.0F, 10.0F, 0.0F);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public s1 as (
GUISkin)
private hSliderValue as single = 0.0F
private vSliderValue as single = 0.0F
private hSValue as single = 0.0F
private vSValue as single = 0.0F
private cont as
int = 0
def
Update():
if Input.GetKeyDown(
KeyCode.Space):
cont++
def
OnGUI():
GUI.skin = s1[(cont % s1.Length)]
if s1.Length == 0:
Debug.LogError('Assign at least 1 sking on the array')
return GUI.Label(
Rect(10, 10, 100, 20), 'Hello World!')
GUI.Box(
Rect(10, 50, 50, 50), 'A BOX')
if GUI.Button(
Rect(10, 110, 70, 30), 'A button'):
Debug.Log('Button has been pressed')
hSliderValue =
GUI.HorizontalSlider(
Rect(10, 150, 100, 30), hSliderValue, 0.0F, 10.0F)
vSliderValue =
GUI.VerticalSlider(
Rect(10, 170, 100, 30), vSliderValue, 10.0F, 0.0F)
hSValue =
GUI.HorizontalScrollbar(
Rect(10, 210, 100, 30), hSValue, 1.0F, 0.0F, 10.0F)
vSValue =
GUI.VerticalScrollbar(
Rect(10, 230, 100, 30), vSValue, 1.0F, 10.0F, 0.0F)