var color : Color
Description
The color of the flare.
This controls the color of some flare elements (the ones that have use light color enabled).
See Also: Lens flare component, flare assets.
var lf : LensFlare;
var tr :
Transform;
function Update() {
var percentage :
float = 1/
Vector3.Distance(lf.transform.position, tr.position);
lf.color =
Color(percentage, percentage, percentage);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public LensFlare lf;
public Transform tr;
void Update() {
float percentage = 1 /
Vector3.Distance(lf.transform.position, tr.position);
lf.color =
new Color(percentage, percentage, percentage);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public lf as LensFlare
public tr as
Transform def
Update():
percentage as single = (1 /
Vector3.Distance(lf.transform.position, tr.position))
lf.color =
Color(percentage, percentage, percentage)