ParticleEmitter.enabled Manual     Reference     Scripting  
Scripting > Runtime Classes > ParticleEmitter
ParticleEmitter.enabled

var enabled : bool

Description

Turns the ParticleEmitter on or off.

A ParticleEmitter which is not enabled will not emit any particles, and the emitted particles will not animate. So, this value allows you to pause a particle system.

The default value is true.

JavaScripts
// Pause particle system.

particleEmitter.enabled = false;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
particleEmitter.enabled = false;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
particleEmitter.enabled = false