var enabled : bool
Description
Turns the ParticleEmitter on or off.
A ParticleEmitter which is not enabled will not emit any particles, and the emitted particles will not animate.
So, this value allows you to pause a particle system.
The default value is true.
particleEmitter.enabled =
false;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
particleEmitter.enabled =
false;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
particleEmitter.enabled =
false