ParticleEmitter
.maxEmission
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ParticleEmitter
ParticleEmitter
.maxEmission
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ParticleEmitter
All Members
Variables
angularVelocity
emit
emitterVelocityScale
enabled
localVelocity
maxEmission
maxEnergy
maxSize
minEmission
minEnergy
minSize
particleCount
particles
rndAngularVelocity
rndRotation
rndVelocity
useWorldSpace
worldVelocity
Functions
ClearParticles
Emit
Simulate
Inherited Variables
animation
audio
camera
collider
constantForce
gameObject
guiText
guiTexture
hideFlags
hingeJoint
light
name
networkView
particleEmitter
renderer
rigidbody
tag
transform
Inherited Functions
BroadcastMessage
CompareTag
GetComponent
GetComponent.<T>
GetComponentInChildren
GetComponentInChildren.<T>
GetComponents
GetComponents.<T>
GetComponentsInChildren
GetComponentsInChildren.<T>
GetInstanceID
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
var
maxEmission :
float
Description
The maximum number of particles that will be spawned every second.